uch of the existing literature on 'wars of attrition' focuses on
games with only two players, or on the straightforward generalization to
N+1 players competing for N prizes. Multiplayer wars of attrition,
however, have numerous practical applications. Examples include
winner-takes-all markets, originally contested by more than two firms,
but in which only one firm is likely to survive; negotiations among
firms in industry standard-setting committees; and building voting
majorities in narrowly balanced situations. In such games, except in the
final stage, a player’s departure will not end the game, and players
may continue to incur at least some costs even after they have conceded.
In Discussion Paper No. 1564, Jeremy Bulow and Paul
Klemperer generalize the model to allow for N+K firms competing for
N prizes, so K players must exit for the game to end. Two special cases
are of particular interest. First, if firms continue to pay their full
costs after dropping out (as in a standard-setting context), each
firm’s exit time is independent both of K and of the actions of other
players. Second, in the limit in which firms pay no costs after dropping
out (as in a natural oligopoly problem), the field is immediately
reduced to N+1 firms. Furthermore, there is perfect sorting, so it is
always the K–1 lowest-value players who drop out in zero time, even
though each player’s value is private information to the player. The
authors apply their model to politics, using the example of the 1993 US
Congressional budget battle. Their model explains why rounding up most
of the necessary votes for a bill might take very little time, but
gathering the last few votes may be time consuming and costly.
The Generalized War of Attrition
Jeremy Bulow and Paul Klemperer
Discussion Paper No. 1564, January 1997 (IO)